Draughts 100

International draughts on 10×10.

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How to play — Draughts 100

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  1. In short

    This is draughts on a larger 10×10 board, with 20 pieces each. Pieces move diagonally forward and a king moves diagonally any number of squares. Capturing is compulsory and you must choose the capture that takes the most pieces. You win when your opponent has no pieces or cannot move.

  2. Board and setup

    Two players have 20 pieces each on the dark squares of a 10×10 board. White moves first. This is a separate variant from checkers on the 8×8 board.

    Starting position in 10×10 draughts
  3. Moving a man and a king

    An ordinary piece moves one empty square diagonally forward. A king moves along a diagonal any number of empty squares. You may not jump over your own pieces. Click a piece and choose a legal route.

  4. Capturing: the longest series

    A man captures forwards and backwards by jumping over an adjacent opposing piece onto the empty square behind it. A king can find an opponent further along a diagonal and land on an empty square behind it. If a capture is possible, you must choose the series that takes the most pieces. With several equally long routes you may choose any; a king has no priority just because it is a king.

  5. The whole series is one move

    After each jump keep capturing with the same piece if the chosen series continues. Captured pieces are removed only after the series ends, so during it they still block the way. You cannot capture the same piece twice. A man becomes a king if it finishes the whole move on the last row. Merely passing through that row in the middle of a series is not enough.

  6. Draws and the end

    You lose when you lose all your pieces or cannot make a legal move. The game recognises threefold repetition and 25 moves by both sides made only with kings and without a capture. In limited endings shorter limits also apply: 16 or 5 moves, depending on the remaining pieces. You may agree a draw or resign.

  7. The clock

    At the table you set each player's time for the whole game (1 to 60 minutes) and an increment added after every move (0 to 10 seconds). The clock runs only on your turn. When your time runs out, you lose.